Summon Nature's Ally I:
 
 Creature      
 size and type
 (reach)
 HP/AC
attacks
senses
movement
special attacks
special defenses
 special qualities
 Feats or skills of note
 other details
 SLA's
Dire Rat
 small animal
7/14
 +3 1d4+3
 S, LLV
mv 40', cl 40', sw 20' 
disease DC 13 
 
 
 
 
 
Dolphin 
 medium animal
 15/13
+5 1d4+4 
BS 120', LLV 
sw 80' 
 
 
 
 
 
 
Eagle 
 small animal
(0' reach)
 7/14
+3 1d4+2
+3 1d4+2
+3 1d4+1 
LLV 
mv 10',
fl 80' (av) 
 
 
 
 
 
 
Giant centipede 
 medium vermin
 7/14
+2 1d6+1 
 DV
mv 40',
cl 40' 
Poison DC 15 
 
 
 
 
 
Fire beetle 
 small vermin
 6/12
 +3 1d4+3
 LLV
mv 30',
fl 30' 
 
 
 provides 10' illumination
 
 
 
Mite (gremlin) 
 small fey
 5/12
+2 1d3+1 
DV 120', LLV, S 
mv 20', cl 30' 
 +1 attack against dwarf or gnome
 DR 2/cold iron
 light sensitive
 
 
Doom (DC 10)
Prestidigitation
 
Poisonous frog 
 tiny animal
 6/13
+3 1pt damage 
 LLV
mv 10, sw 20' 
Poison DC 12 
 
 
 
 
 
Pony (horse)
medium animal
17/11
-1 1d3+1
LLV, S
mv 40'
 
 
 
 
 
 
Riding dog
medium animal
17/13
+5 1d6+6 
LLV, S 
 mv 40'
trip +5 
 
 
 
 
 
Stirge
tiny magical beast
7/16
 +7 touch
0 damage
 DV, LLV, S
mv 10, fl 40' 
attach (inflicts 1 con dam per round) 
 
 
 
 
 
Viper (snake)
tiny animal
5/16
+5 1d2
LLV, S
mv 20', cl 20', sw 20'
poison DC 11
 
 
 
 


 
Conclusions: The Riding Dog is a beast for the level with +5 attack and 1d6+6 damage (and 17 HP and trip) in fact, it's better than most SNA II selections.  Probably a semi-effective summons up to 4th or 5th level.  For a flying creature, the Eagle actually has quite a good offensive output - depending on the AC of the opponent, expect damage similar to the riding dog overall, but the 7 HP won't last as long.  In the water, the Dolphin is probably your best bet, with decent HP, attack and damage.
 
The Mite offers an interesting option of casting Doom on your enemy before entering battle.  The Stirge also is an interesting option, and will have a good chance to hit for many levels to come.  A definite 1d3 or 1d4+1 option for later levels.
 
Summon Nature's Ally II
 

Creature      
 size and type
 (reach)
 HP/AC
attacks
senses
movement
special attacks
special defenses
 special qualities
 Feats or skills of note
 other details
 SLA's
Ant, drone 
 medium vermin
26/19 
+7 1d6+6
+7 1d6+6 
DV, S 
mv 50', cl 20', fly 30' (pft) 
Grab +11
Poison DC 14 
 
 
 
 
 
Elemental, Air (small)
 small elemental
 17/17
 +6 1d4+4
DV 
fly 100' (pft) 
 Whirlwind
Air mastery 
 
 Flyby attack
 
 
Elemental, Earth (small)
 small elemental
 17/17
 +8 1d6+7
DV,TS 
 mv 20, bu 20
Earth glide
 
 Earth mastery
 
 Improved bull rush, Power attack
 
 
Elemental, Fire (small) 
 small elemental
 15/16
+5 1d4+3 
DV 
mv 50' 
Burn DC 11 
 
 
 Mobility, Spring attack
 
 
Elemental, Water (small)
 small elemental
 17/17
 +7 1d6+7
DV 
mv 20, sw 90 
Vortex 
Water Mastery 
Drench 
Power attack 
 
 
Giant frog
medium animal 
 19/12
+5 1d6+5 
 LLV, S
mv 30', sw 30' 
Tongue +5
Reach 15'
Pull 5'
Swallow whole 
 
 
 
 
 
Giant spider 
 medium vermin
 22/14
+4 1d6+3 
DV, TS 
 mv 30', cl 30'
Poison DC 16
Web +5 ranged touch 50' 
 
 
 
 
 
Goblin dog
medium animal
11/13
+4 1d6+6
LLV, S
mv 50'
allergic reaction
DC 14
 
 
 
 
 
Horse
large animal
19/11
+0 1d4+2
+0 1d4+2
LLV, S
mv 50'
 
 
 
 
 
 
Hyena
medium animal
17/14
+5 1d6+6
LLV, S
mv 50'
Trip +5
 
 
 
 
Octopus
small animal
17/15
+5 1d3+3 poison
0 (grab +7)
LLV
mv 20',
sw 30'
 
Ink Cloud
Jet 200'
 
 
Squid
medium animal
19/13
+6 1d3+4
+4 1d4+2(grab)
LLV
sw 60'
Grab +10
Ink Cloud
Jet 240'
 
 
Wolf
medium animal
17/14
+4 1d6+4
LLV, S
mv 50'
trip +4



Summon Nature's Ally I:
 
 Creature      
 size and type
 (reach)
 HP/AC
attacks
senses
movement
special attacks
special defenses
 special qualities
 Feats or skills of note
 other details
 SLA's
Dire Rat
 small animal
7/14
 +3 1d4+3
 S, LLV
mv 40', cl 40', sw 20' 
disease DC 13 
 
 
 
 
 
Dolphin 
 medium animal
 15/13
+5 1d4+4 
BS 120', LLV 
sw 80' 
 
 
 
 
 
 
Eagle 
 small animal
(0' reach)
 7/14
+3 1d4+2
+3 1d4+2
+3 1d4+1 
LLV 
mv 10',
fl 80' (av) 
 
 
 
 
 
 
Giant centipede 
 medium vermin
 7/14
+2 1d6+1 
 DV
mv 40',
cl 40' 
Poison DC 15 
 
 
 
 
 
Fire beetle 
 small vermin
 6/12
 +3 1d4+3
 LLV
mv 30',
fl 30' 
 
 
 provides 10' illumination
 
 
 
Mite (gremlin) 
 small fey
 5/12
+2 1d3+1 
DV 120', LLV, S 
mv 20', cl 30' 
 +1 attack against dwarf or gnome
 DR 2/cold iron
 light sensitive
 
 
Doom (DC 10)
Prestidigitation
 
Poisonous frog 
 tiny animal
 6/13
+3 1pt damage 
 LLV
mv 10, sw 20' 
Poison DC 12 
 
 
 
 
 
Pony (horse)
medium animal
17/11
-1 1d3+1
LLV, S
mv 40'
 
 
 
 
 
 
Riding dog
medium animal
17/13
+5 1d6+6 
LLV, S 
 mv 40'
trip +5 
 
 
 
 
 
Stirge
tiny magical beast
7/16
 +7 touch
0 damage
 DV, LLV, S
mv 10, fl 40' 
attach (inflicts 1 con dam per round) 
 
 
 
 
 
Viper (snake)
tiny animal
5/16
+5 1d2
LLV, S
mv 20', cl 20', sw 20'
poison DC 11
 
 
 
 


 
Conclusions: The Riding Dog is a beast for the level with +5 attack and 1d6+6 damage (and 17 HP and trip) in fact, it's better than most SNA II selections.  Probably a semi-effective summons up to 4th or 5th level.  For a flying creature, the Eagle actually has quite a good offensive output - depending on the AC of the opponent, expect damage similar to the riding dog overall, but the 7 HP won't last as long.  In the water, the Dolphin is probably your best bet, with decent HP, attack and damage.
 
The Mite offers an interesting option of casting Doom on your enemy before entering battle.  The Stirge also is an interesting option, and will have a good chance to hit for many levels to come.  A definite 1d3 or 1d4+1 option for later levels.
 
Summon Nature's Ally II
 

Creature      
 size and type
 (reach)
 HP/AC
attacks
senses
movement
special attacks
special defenses
 special qualities
 Feats or skills of note
 other details
 SLA's
Ant, drone 
 medium vermin
26/19 
+7 1d6+6
+7 1d6+6 
DV, S 
mv 50', cl 20', fly 30' (pft) 
Grab +11
Poison DC 14 
 
 
 
 
 
Elemental, Air (small)
 small elemental
 17/17
 +6 1d4+4
DV 
fly 100' (pft) 
 Whirlwind
Air mastery 
 
 Flyby attack
 
 
Elemental, Earth (small)
 small elemental
 17/17
 +8 1d6+7
DV,TS 
 mv 20, bu 20
Earth glide
 
 Earth mastery
 
 Improved bull rush, Power attack
 
 
Elemental, Fire (small) 
 small elemental
 15/16
+5 1d4+3 
DV 
mv 50' 
Burn DC 11 
 
 
 Mobility, Spring attack
 
 
Elemental, Water (small)
 small elemental
 17/17
 +7 1d6+7
DV 
mv 20, sw 90 
Vortex 
Water Mastery 
Drench 
Power attack 
 
 
Giant frog
medium animal 
 19/12
+5 1d6+5 
 LLV, S
mv 30', sw 30' 
Tongue +5
Reach 15'
Pull 5'
Swallow whole 
 
 
 
 
 
Giant spider 
 medium vermin
 22/14
+4 1d6+3 
DV, TS 
 mv 30', cl 30'
Poison DC 16
Web +5 ranged touch 50' 
 
 
 
 
 
Goblin dog
medium animal
11/13
+4 1d6+6
LLV, S
mv 50'
allergic reaction
DC 14
 
 
 
 
 
Horse
large animal
19/11
+0 1d4+2
+0 1d4+2
LLV, S
mv 50'
 
 
 
 
 
 
Hyena
medium animal
17/14
+5 1d6+6
LLV, S
mv 50'
Trip +5
 
 
 
 
Octopus
small animal
17/15
+5 1d3+3 poison
0 (grab +7)
LLV
mv 20',
sw 30'
 
Ink Cloud
Jet 200'
 
 
Squid
medium animal
19/13
+6 1d3+4
+4 1d4+2(grab)
LLV
sw 60'
Grab +10
Ink Cloud
Jet 240'
 
 
Wolf
medium animal
17/14
+4 1d6+4
LLV, S
mv 50'
trip +4



Conclusions: Most of the creatures on this list aren't any tougher than the level 1 riding dog.  The exception is the Drone Ant, which is nasty with 2 attacks at +7 for good damage, grab, poison, good HP, good AC, and a good flyer too.  For swimming, your best bet is the squid, and note the special abilities of the elementals as well.  Also worth special mention is the Spider, which can Web creatures up to Large size at a range of up to 50'










